VizThink NYC Summer Social

Come out and get to know the community of New York area visual thinkers for an evening of socializing as we gear up for another great summer in the city.

Join us for a casual evening of food, drink, and fun, including:

  • Sketchbook Show & Tell – Bring yours, check out others. It’s always a treat to peek inside someone else’s sketchbook, as well as to share the doodles, notes, and thinking in yours.
  • Pen Swap – Got a pen, pencil, or maker you love and want to share? Bring a couple to swap with other pen geeks.
  • Napkin Sketching – We’ll be sure to have a few stacks of napkins to jot down your ideas on.
  • Graffiti Wall – Contribute your doodles to a wall of paper… and we will share the end results with the community.

When

Wednesday, June 1, 2011

6:00-9:00 p.m.

Where

Mustang Sally’s Saloon

324 7th Ave (@ 30th St.)

New York, NY 10001

http://www.mustangsallysny.com/

Please register at http://vizthinksummersocial.eventbrite.com

Admission is free! (But you’re on your own for food & drink)

Big Apple Redux Recap

Yesterday IxDA NYC presented the 2011 Big Apple Redux at AOL. After months of hard work we were able to present a workshop and several talks from the past year’s conference circuit and an all around good time for about a hundred people from in and around New York (and from as far away as Great Britain.)

The day started off with Jimmy Chandler‘s workshop “What UX Designers Can Learn by Going Out to Eat”. We shared and explored problems, solutions, likes and dislikes from both the dining and designing world while Jimmy involved the participants in drawing parallels between what makes for great experiences in both.

After lunch we kicked off the afternoon with Kaleem Khan‘s controversial talk “Design for Evil: Ethical Design” which I was able to realize might not deserve the negative reaction so many happy iPhone owners have had. Granted, it’s tough to talk about ethics without offending someone and Kaleem isn’t necessarily trying not to offend anyone but after a second viewing of the talk and a couple of drinks and some conversations with Kaleem I do think his motivation to get designers thinking  about their own personal ethics comes from a good place.

Our next talk was Dave Cronin‘s ” Healthcare Interfaces: How Interaction Design Can Help Fix Medicine“. Dave joined us via skype from the West Coast. It was an interesting irony to be hearing about how many improvements can be made in the healthcare world by applying todays design thinking and technology after struggling through setting up something as simple as a video conference at a state-of-the-art facility at one of the world’s premier internet companies. Dave highlighted this irony and reminded us that most hospitals and doctors offices are woefully behind the times. It is surely a huge challenge but it’s also one that many designers are very excited about tackling.

Next up was Megan Grocki who explained how “Marketing is not a 4 Letter Word.” With all the talk recently about unicorns (UX designers with visual design or coding chops) I deemed Megan an even rarer Pegasus Unicorn with chops in  UX and marketing at Mad*Pow. While giving us some more insight into how marketers think and what they do, Megan also reminded us that we are all marketers sometimes and that what they do is not always evil or douchey. In fact, the better we do our job as designers, the easier their job is and the more good our work can do.

Callie Neylan presented “Beautiful Interactions: Codifying Aesthetics in Interaction Design” where she explained a system for measuring and comparing the relative beauty of the cities in which she has lived and then applied it to some examples of interaction and service design. Callie presented another lens through which we can view our work in attempt to make more beautiful experiences.

Finally, IxDA NYC’s own Lis Hubert gave an impassioned talk about “Agile’s Secret Step: Discovery“. Lis walked us through her experiences with integrating UX into the agile process and proposed a method by which strategy and planning work in parallel with development and delivery. Lis’ passion for solving difficult problems (and for beer) gave the entire audience some food for thought (or drink for thought, in this case) and spurred quite a bit of discussion to close out the day’s talks.

Following the presentations the group was treated to a cocktail hour by Tandem Seven where we were all able to decompress, share our thoughts and questions with each other and the presenters and get to know our colleagues a bit better. The party continued (as it often does) with an IxDA-sponsored afterparty at B Bar down the block.

After countless hours of planning, preparation, discussion, and anticipation the day went off as well as anyone could have hoped. I’d like to thank everyone involved:

All of the  IxDA Leaders and volunteers who made this happen

Our sponsors Tandem Seven, Microsoft, and Wiley Publishing

Our host, the AOL Consumer Experience Team, especially Gabi Moore

All of our presenters and every member of the interaction and experience design tribe for another memorable day, some new friends, and a bit more knowledge and insight that will make me a better designer.

Kudos all around!

Healthcare interfaces: How Interaction Design can Help Fix Medicine


The Power of Visual Communication

A workshop presented by VizThinkNYC and BlgBlueGumball

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For VizThink NYC’s third workshop of 2011 BigBlueGumball brought the crowd on a fun and engaging trip into the world of visual communication. Steve and Todd Cherches (also known as Todd and Steve Cherches, or BigBlueGumball) showed us, through three hands-on activities, that visual communication is not all about drawing.
The evening began with a discussion about people’s hesitation to use visual communication, how we overcome that hesitation, and the value of images in expressing ideas. The group shared their thoughts on how to clear the first and biggest hurdle, “I can’t draw.” As we moved into the activities that would follow, we all learned how much more there is to visual communication than drawing..
The first activity of the night was a session of VizProvization where attendees improvised a presentation from the fictional company, smACME. Participants had twenty seconds each to talk about smACME’s new initiative guided only by an image projected on the screen. Beginning with an airplane cockpit, and continuing to display images like a taco, a bespectacled chihuahua, various random statistics and the odd alien here and there, the improvisers passed the microphone around the room and spun a story about smACME’s future plans and had a few laughs along the way. After the exercise, we discussed what had happened and realized the many ways we can use images to tell a story.
.The next activity of the session was VizBizPictionary where the room broke up into teams to play a variation of pictionary. Each team received a cup full of top-tier businesses and had 5 minutes to get as many of the companies as they could. Pictionary is a great way to show that when it comes to visual communication, your drawings don’t have to be pretty. After the game was over we talked about what goes on during a game of pictionary and discussed the various strategies we use. It turns out those strategies work even when you aren’t scrambling to figure out how to draw a picture that represents Walmart (try it.. it’s hard!) Two of the most powerful tools we use in a situation like pictionary, and with visual communication in general, are metaphors and analogies.
We continued our talk by examining how, even when we are only using words, metaphor and analogy conjure images in our minds and help us understand and communicate ideas. This lead us to the final activity of the evening, a brief introduction to sketchnoting..
Following up on our discussion of metaphor and analogy we watched Martin Luther King Jr.’s I have a Dream speech and were asked to follow along with the speech, and draw some of the images described by Dr. King. This exercise showed us how much more we engage with a speech or presentation when we notice the imagery being described or shown and it gave many first-timers a taste of what sketchnoting is like and how doodling while listening engages different parts of our mind. Even though most of the audience were familiar with the speech, I’m sure listening in this way was a new experience of it for the whole group. We wrapped up the evening sharing our thoughts and sketchnotes and discovered how many different ways there are to hear, see, and communicate the imagery in that amazing speech.
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BigBlueGumball and VizThink NYC gave a great overview of visual communication without focusing on drawing techniques but instead showing us how much our minds play a part in the process, not just our hands. By engaging the crowd in fun activities we have probably all done before, and then looking back and analyzing how visuals play a part in those activities, we all left with a better understanding of the power of visual communication.
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Thanks again to Todd and Steve from BigBlueGumball and to Liquidnet for a great evening.

View event photos on Flickr (courtesy of VizThinker MJ Broadbent)

Special thanks to attendee Amanda Lyons for her fantastic blog post, in which she created visual notes of of the whole evening. Nice work!

The NibCursor

Dave Gray and a slew of other great minds have been collaborating on an awesome idea for drawing on the iPad without a stylus. (see Dave’s original idea.)
There have already been some awesome takes on gestures, interactions, paper prototypes, and a little bodystorming/physical study. (See NibCursor photos on flickr.)
In another take on the NibCursor I’ve taken the opportunity to address another hand-drawing complaint I’ve had with the iPad. That is, the problem of resting my palm on the surface as I draw or write.
Besides the problem of not seeing the contact point of a stylus or my finger, my biggest complaint is not being able to rest my hand and get very fine control of my drawing. With or without a stylus, if I have to lift my palm above the surface of the iPad I’m forced to use my whole arm to draw and it’s more difficult for me to control than just my fingers.
Anyone who has drawn a lot with  pencil or charcoal knows that the part of your hand that gets dirtiest is the side of your palm. This alternate hand placement I’m proposing uses this to our advantage with the NibCursor by utilizing that contact as a third touch point to engage the nib. In addition, by extending the middle, ring, and pinkie fingers we have an opportunity for additional controls and a full, five-finger (actually six) gesture menu. The middle, ring, and pinkie fingers can be used as taps to bring up additional controls or lock the nib in an engaged state if you don’t want to keep the palm resting on the surface.
NibCursor - Alternate Hand Placement
Try this hand configuration on your iPad and you’ll see what I mean. Let me know what you think!

UX iPads in the Field

Recently the UX team at my company has made a concerted effort to start using iPads on client engagements. We thought the rest of the organization might want to know how it’s going and what we are doing so we asked our developers to submit their questions and two members of the UX team and I responded:

How are you using the iPad on projects?

[RW] Note taking, design sketching

[RD] Thinking through tricky problems with drawings and showing clients deliverables. It’s superior to a laptop if you don’t have a hardcopy.

KL and I had to do a task analysis on a project, I used the iPad to seed the analysis using iBrainstorm, which we then moved onto a whiteboard, and ultimately turned into a client deliverable:

[KL] This is my first project with the iPad. I’ve been taking notes with Evernote. It’s less conspicuous than laptop. We’ve also been collaborating on sketches and idea generation. It’s more casual. Sketching is great on it, especially since Adobe Ideas allows you to publish vector files in Illustrator.

It’s also nice to be able to do these things from anywhere.

What is the iPad replacing?

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Inside My iPad

I tend to be an early adopter. I’m not a camp-out-in-line-to-get-it-the-first-day guy but I tend to be in possession of the latest device before most folk. Part of me tells myself (and my wife) that I neeeed to stay up to date. It’s part of my job. It’s for my career. The truth is I just can’t resist for very long. My friends and colleagues know this about me and tend to come to me for advice on the latest gadget or web site. When it came to the iPad I was not going to be a guinea pig. I was going to wait for the front-facing camera and the non-AT&T (read.. working) 3G model. I really did try. And I did hold out almost until the second generation (I’m counting the iPad 3G as the 2nd gen.. sue me!)

What did it for me?  A combination of things.

It really is a New Platform. I design software and it’s important for me to understand how people use that software, where they use it, and on what sort of devices and in what ways.

It’s a legitimately usable Digital Sketchpad. I am a visual thinker and communicator. If I don’t have a pad in my pocket there’s about a 100% chance I’ll be drawing in the air with my fingers as I talk, either trying to understand something or communicate it. When I started to see some of the sketching apps and what people were doing with them, I knew I had to be part of it.

It’s also an eBook reader. I love to read, and I love to do it on the subway… when I have a book on me.

It’s awesome in the kitchen. I like to cook. I have about 20 recipe books and a stuffed folder of olive oil soaked handwritten or printed recipes.

chalkboard_small

The iPad lets me do all of this on a little slab of glass. I know lots of people like to go right for the swiss army knife metaphor but that’s not quite how I see it. My mind goes right to the concept of tabula rasa, or blank slate.

It’s a device that has the potential to be filled with capabilities that will allow us to do things we haven’t even conceived of yet.

CB106394

Of course it comes with a set of apps that allow us to email, read, surf the web.. already an impressive set of capabilities. I guess it’s hard to call it a blank slate.

Chalkboard Really Complex

Adding a set of well-known apps quickly brings the utility up several notches to the point where you’re doing much more advanced things and starting to get the nature of the new platform and what it can do.

I’ve had mine for a few months now and by now I have a pretty good set of apps and am getting much more facile with it in everyday use. I’m going to give you a tour of how I’ve set mine up and how I use it. It’s a constantly changing picture.

chalkboard - art 1

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